Card Codex

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17 May 2024: Card library updated.

Necrotic Fumes

1BB · Sorcery — Lesson

As an additional cost to cast this spell, exile a creature you control. Exile target creature or planeswalker.

Similar cards

Color identity:
NameManaTypeText
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Search the Premises 3WEnchantment Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
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Twinning Glass 4Artifact {1}, {T}: You may cast a spell from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.
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A-Shattered Seraph 4WUBCreature — Angel Rogue Flying When Shattered Seraph enters the battlefield, you gain 3 life. {1}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled. 4/5
Isolation Zone 2WWEnchantment When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
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Glamorous Outlaw 3UBRCreature — Vampire Rogue When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2. {2}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled. 4/5
Hero of the Winds 3WCreature — Human Soldier Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn. 1/4
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