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17 May 2024: Card library updated.

Necrotic Plague

2BB · Enchantment — Aura

Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature." When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.

Similar cards

Color identity:
NameManaTypeText
Curator's Ward 2UEnchantment — Aura Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
Spindrift Drake UCreature — Drake Flying At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}. 2/1
Optimus Prime, Hero 3URWLegendary Artifact Creature — Robot More Than Meets the Eye {2}{U}{R}{W} (You may cast this card converted for {2}{U}{R}{W}.) At the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) When Optimus Prime dies, return it to the battlefield converted under its owner's control. 4/8
Barrow Ghoul 1BCreature — Zombie At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard. 4/4
Equipoise 2WEnchantment At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Back for More 4BGInstant Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Bound in Silence 2WTribal Enchantment — Rebel Aura Enchant creature Enchanted creature can't attack or block.
Luminous Bonds 2WEnchantment — Aura Enchant creature Enchanted creature can't attack or block.
Pacifism 1WEnchantment — Aura Enchant creature Enchanted creature can't attack or block.
Indrik Umbra 4GWEnchantment — Aura Enchant creature Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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