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17 May 2024: Card library updated.

Necrotic Plague

2BB · Enchantment — Aura

Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature." When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.

Similar cards

Color identity:
NameManaTypeText
Dying Wail 1BEnchantment — Aura Enchant creature When enchanted creature dies, target player discards two cards.
Rune of Sustenance 1WEnchantment — Aura Rune Enchant permanent When Rune of Sustenance enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has lifelink. As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
Hostile Realm 2REnchantment — Aura Enchant land Enchanted land has "{T}: Target creature can't block this turn."
Venomous Fangs 2GEnchantment — Aura Enchant creature Whenever enchanted creature deals damage to a creature, destroy the other creature.
Harvest Hand 3Artifact Creature — Scarecrow When Harvest Hand dies, return it to the battlefield transformed under your control. 2/2
Blessing of the Nephilim WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each of its colors.
Spreading Algae GEnchantment — Aura Enchant Swamp When enchanted land becomes tapped, destroy it. When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
Wild Mammoth 2GCreature — Elephant At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth. 3/4
Aether Web 1GEnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
Remove Enchantments WInstant Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.
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