Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Necrotic Sliver

1WB · Creature — Sliver

All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." 2/2

Similar cards

Color identity:
NameManaTypeText
Viridian Zealot GGCreature — Elf Warrior {1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment. 2/1
Lulu, Forgetful Hollyphant 2WLegendary Creature — Elephant Angel Flying Specialize {2} When Lulu, Forgetful Hollyphant enters the battlefield, you get a one-time boon with "When you cast a creature spell without flying, it perpetually gains flying." 1/3
Frenzied Trapbreaker Creature — Werewolf {1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3
Thrull Parasite BCreature — Thrull Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) {T}, Pay 2 life: Remove a counter from target nonland permanent. 1/1
Regenesis 3GGInstant Return up to two target permanent cards from your graveyard to your hand.
Nimbleclaw Adept 3UCreature — Dragon Wizard Bigby's Hand — {T}: Untap two other target permanents. Activate only as a sorcery and only once each turn. 2/3
Mine Bearer 2WCreature — Human Soldier {T}, Sacrifice Mine Bearer: Destroy target attacking creature. 1/1
Chef's Kiss 1RRInstant Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.
Strike the Weak Spot Sorcery Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one.
Lyev Skyknight 1WUCreature — Human Knight Flying When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) 3/1
Page 107