Card Codex

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17 May 2024: Card library updated.

Needle Spires

· Land

Needle Spires enters the battlefield tapped. {T}: Add {R} or {W}. {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

Similar cards

Color identity:
NameManaTypeText
Simic Keyrune 3Artifact {T}: Add {G} or {U}. {G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Clan Guildmage RGCreature — Human Shaman {1}{R}, {T}: Target creature can't block this turn. {2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. 2/2
Tidal Warrior UCreature — Merfolk Warrior {T}: Target land becomes an Island until end of turn. 1/1
Awaken the Ancient 1RRREnchantment — Aura Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
Warden of the Wall 3Artifact Warden of the Wall enters the battlefield tapped. {T}: Add {C}. As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.
Akoum Teeth Land Akoum Teeth enters the battlefield tapped. {T}: Add {R}.
Arcane Sanctum Land Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B}.
Arctic Flats Snow Land Arctic Flats enters the battlefield tapped. {T}: Add {G} or {W}.
Azorius Guildgate Land — Gate Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.
Bala Ged Sanctuary Land Bala Ged Sanctuary enters the battlefield tapped. {T}: Add {G}.
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