Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Needle Storm

2G · Sorcery

Needle Storm deals 4 damage to each creature with flying.

Similar cards

Color identity:
NameManaTypeText
Cinder Hellion 4RCreature — Hellion Trample When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent or planeswalker. 4/4
Quakebringer 3RRCreature — Giant Berserker Your opponents can't gain life. At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. Foretell {2}{R}{R} 5/4
Cosi's Ravager 3RCreature — Elemental Landfall — Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player or planeswalker. 2/2
Skullscorch RRSorcery Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.
Rocket Launcher 4Artifact {2}: Rocket Launcher deals 1 damage to any target. Destroy Rocket Launcher at the beginning of the next end step. Activate only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn.
Tephraderm 4RCreature — Beast Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature. Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller. 4/5
Trailblazer's Torch 4Artifact — Equipment When Trailblazer's Torch enters the battlefield, you take the initiative. Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Dynavolt Tower 3Artifact Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters). {T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to any target.
Deus of Calamity R/GR/GR/GR/GR/GCreature — Spirit Avatar Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. 6/6
Centaur Garden Land {T}: Add {G}. Centaur Garden deals 1 damage to you. Threshold — {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard.
Page 128