M:tG card similarity search
3R · Creature — Dinosaur
Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls. 2/2
Name | Mana | Type | Text |
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Wolverine Pack | 2GG | Creature — Wolverine | Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) 2/4 |
Radiant Flames | 2R | Sorcery | Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell. |
Tribal Flames | 1R | Sorcery | Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control. |
Ravenous Skirge | 2B | Creature — Phyrexian Imp | Flying Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn. 1/1 |
Cabal Slaver | 2B | Creature — Human Cleric | Whenever a Goblin deals combat damage to a player, that player discards a card. 2/1 |
Puresteel Angel | 8 | Artifact Creature — Angel | Flying, indestructible When Puresteel Angel enters the battlefield, exile all artifacts that aren't colorless. Whenever Puresteel Angel deals combat damage to a player, you get an emblem with "If you would lose the game, instead your life total becomes 20, shuffle your graveyard into your library, you lose all poison counters, and you lose this emblem." 4/4 |
Demonic Torment | 2B | Enchantment — Aura | Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature. |
Zaffai, Thunder Conductor | 2UR | Legendary Creature — Human Shaman | Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random. 1/4 |
Linvala, Keeper of Silence | 2WW | Legendary Creature — Angel | Flying Activated abilities of creatures your opponents control can't be activated. 3/4 |
Angel of Destiny | 3WW | Creature — Angel Cleric | Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. 2/6 |