M:tG card similarity search
3R · Creature — Dinosaur
Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls. 2/2
Name | Mana | Type | Text |
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Militia Rallier | 2W | Creature — Human Soldier | Militia Rallier can't attack alone. Whenever Militia Rallier attacks, untap target creature. 3/3 |
Gideon's Intervention | 2WW | Enchantment | As Gideon's Intervention enters the battlefield, choose a card name. Your opponents can't cast spells with the chosen name. Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name. |
Dralnu, Lich Lord | 3UB | Legendary Creature — Zombie Wizard | If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead. {T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) 3/3 |
Nezumi Road Captain | Enchantment Creature — Rat Rogue | Menace Vehicles you control have menace. (They can't be blocked except by two or more creatures.) 2/2 | |
Electrodominance | XRR | Instant | Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost. |
Charging Bandits | 4B | Creature — Human Rogue | Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. 3/3 |
Head Banger | Artifact — Contraption | Whenever you crank Head Banger, target creature must be blocked this turn if able. | |
Serpent Generator | 6 | Artifact | {4}, {T}: Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.) |
Ravenous Leucrocota | 3G | Creature — Beast | Vigilance {6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) 2/4 |
Teferi's Imp | 2U | Creature — Imp | Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card. 1/1 |