M:tG card similarity search
2B · Creature — Imp
Flying Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/1
Name | Mana | Type | Text |
---|---|---|---|
Oona's Gatewarden | U/B | Creature — Faerie Soldier | Defender, flying Wither (This deals damage to creatures in the form of -1/-1 counters.) 2/1 |
Aethergeode Miner | 1W | Creature — Dwarf Scout | Whenever Aethergeode Miner attacks, you get {E}{E} (two energy counters). Pay {E}{E}: Exile Aethergeode Miner, then return it to the battlefield under its owner's control. 3/1 |
Smogbelcher Chariot | 2B | Artifact — Vehicle | Menace, deathtouch, lifelink Whenever Smogbelcher Chariot attacks, target creature that crewed it this turn perpetually gains your choice of menace, deathtouch, or lifelink. Crew 3 3/3 |
Sheoldred's Headcleaver | 3B | Creature — Phyrexian Warrior | Menace Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) 2/4 |
Brushstroke Paintermage | 3U | Creature — Human Wizard | {T}: Target permanent's artist becomes the artist of your choice until end of turn. 2/3 |
Reveille Squad | 2WW | Creature — Human Rebel | Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. 3/3 |
Unesh, Criosphinx Sovereign | 4UU | Legendary Creature — Sphinx | Flying Sphinx spells you cast cost {2} less to cast. Whenever Unesh, Criosphinx Sovereign or another Sphinx enters the battlefield under your control, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. 4/4 |
Karmic Guide | 3WW | Creature — Angel Spirit | Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. 2/2 |
Tanglespan Lookout | 2G | Creature — Satyr | Whenever an Aura enters the battlefield under your control, draw a card. 2/3 |
Bard Class | RG | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them. {R}{G}: Level 2 Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay. {3}{R}{G}: Level 3 Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn. |