M:tG card similarity search
3RR · Legendary Creature — Zombie Minotaur Warrior
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. 4/6
Name | Mana | Type | Text |
---|---|---|---|
Essence Warden | G | Creature — Elf Shaman | Whenever another creature enters the battlefield, you gain 1 life. 1/1 |
Mirkwood Bats | 3B | Creature — Bat | Flying Whenever you create or sacrifice a token, each opponent loses 1 life. 2/3 |
Peace of Mind | 1W | Enchantment | {W}, Discard a card: You gain 3 life. |
Kiss of the Amesha | 4WU | Sorcery | Target player gains 7 life and draws two cards. |
Blood Pact | 2B | Instant | Target player draws two cards and loses 2 life. |
Painful Lesson | 2B | Sorcery | Target player draws two cards and loses 2 life. |
Sign in Blood | BB | Sorcery | Target player draws two cards and loses 2 life. |
Squad Commander | 3W | Creature — Kor Warrior | When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. 3/3 |
Lifetap | UU | Enchantment | Whenever a Forest an opponent controls becomes tapped, you gain 1 life. |
Season of the Witch | BBB | Enchantment | At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack. |