M:tG card similarity search
4GG · Legendary Creature — Treefolk
{2}{G}: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn. 4/5
Name | Mana | Type | Text |
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Insidious Roots | BG | Enchantment | Creature tokens you control have "{T}: Add one mana of any color." Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control. |
Welcome to . . . | 1GG | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. |
Unnatural Endurance | B | Instant | Devoid (This card has no color.) Target creature gets +2/+0 until end of turn. Regenerate it. |
Intangible Virtue | 1W | Enchantment | Creature tokens you control get +1/+1 and have vigilance. |
Summoner's Bane | 2UU | Instant | Counter target creature spell. Create a 2/2 blue Illusion creature token. |
Drizzt Do'Urden | 3GW | Legendary Creature — Elf Ranger | Double strike When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample. Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference. 3/3 |
Tatsumasa, the Dragon's Fang | 6 | Legendary Artifact — Equipment | Equipped creature gets +5/+5. {6}, Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies. Equip {3} |
Sustenance | 1G | Enchantment | {1}, Sacrifice a land: Target creature gets +1/+1 until end of turn. |
Iron Will | W | Instant | Target creature gets +0/+4 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
Living Terrain | 2GG | Enchantment — Aura | Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land. |