M:tG card similarity search
3RR · Creature — Phoenix
Flying {2}{R}: Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents. 4/2
Name | Mana | Type | Text |
---|---|---|---|
Squall Drifter | 1W | Snow Creature — Elemental | Flying {W}, {T}: Tap target creature. 1/1 |
Prison Sentence | 2W | Enchantment — Aura | Enchant creature When Prison Sentence enters the battlefield, scry 2. Enchanted creature can't attack or block, and its activated abilities can't be activated. |
Resplendent Griffin | 1WU | Creature — Griffin | Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it. 2/2 |
Righteous Cause | 3WW | Enchantment | Whenever a creature attacks, you gain 1 life. |
Bound in Gold | 2W | Enchantment — Aura | Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities. |
Intercessor's Arrest | 2W | Enchantment — Aura | Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities. |
Faith's Reward | 3W | Instant | Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn. |
Tasigur, the Golden Fang | 5B | Legendary Creature — Human Shaman | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand. 4/5 |
Firemane Avenger | 2RW | Creature — Angel | Flying Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life. 3/3 |
Hellraiser Goblin | 2R | Creature — Goblin Berserker | Creatures you control have haste and attack each combat if able. 2/2 |