M:tG card similarity search
3UB · Creature — Leviathan Horror
Whenever Nemesis of Reason attacks, defending player mills ten cards. 3/7
Name | Mana | Type | Text |
---|---|---|---|
Carnivorous Plant | 3G | Creature — Plant Wall | Defender 4/5 |
Caustic Bronco | 1B | Creature — Snake Horse Mount | Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 2/2 |
Heretic's Punishment | 4R | Enchantment | {3}{R}: Choose any target, then mill three cards. Heretic's Punishment deals damage to that permanent or player equal to the highest mana value among the milled cards. |
Alley Grifters | 1BB | Creature — Human Mercenary | Whenever Alley Grifters becomes blocked, defending player discards a card. 2/2 |
Imps' Taunt | 1B | Instant | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able. |
Slith Strider | 1UU | Creature — Slith | Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it. 1/1 |
Archers of Qarsi | 3G | Creature — Naga Archer | Defender Reach (This creature can block creatures with flying.) 5/2 |
Landroval, Horizon Witness | 4W | Legendary Creature — Bird Noble | Flying Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn. 3/4 |
Quicksilver Behemoth | 6U | Creature — Beast | Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 4/5 |
Taunt | U | Sorcery | During target player's next turn, creatures that player controls attack you if able. |