M:tG card similarity search
2R · Instant
This spell costs {1} less to cast if you control a Vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Ballista Charger | 5 | Artifact — Vehicle | Whenever Ballista Charger attacks, it deals 1 damage to any target. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 6/6 |
Close Quarters | 2RR | Enchantment | Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target. |
Magmatic Force | 5RRR | Creature — Elemental | At the beginning of each upkeep, Magmatic Force deals 3 damage to any target. 7/7 |
Bury in Books | 4U | Instant | This spell costs {2} less to cast if it targets an attacking creature. Put target creature into its owner's library second from the top. |
Destructive Force | 5RR | Sorcery | Each player sacrifices five lands. Destructive Force deals 5 damage to each creature. |
Scorching Missile | 3R | Sorcery | Scorching Missile deals 4 damage to target player or planeswalker. Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Fanatical Firebrand | R | Creature — Goblin Pirate | Haste {T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target. 1/1 |
Nettle Drone | 2R | Creature — Eldrazi Drone | Devoid (This card has no color.) {T}: Nettle Drone deals 1 damage to each opponent. Whenever you cast a colorless spell, untap Nettle Drone. 3/1 |
Rakdos Firewheeler | BBRR | Creature — Human Rogue | When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker. 4/3 |
Torch the Tower | R | Instant | Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by Torch the Tower would die this turn, exile it instead. |