Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nephalia Drownyard

· Land

{T}: Add {C}. {1}{U}{B}, {T}: Target player mills three cards.

Similar cards

Color identity:
NameManaTypeText
Electrostatic Blast 1RInstant Electrostatic Blast deals 2 damage to any target. You get a one-time boon with "When you cast an instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn."
Finale of Eternity XBBSorcery Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
Wand of Vertebrae 1Artifact {T}: Mill a card. {2}, {T}, Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library.
Sheltered Valley Land If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. {T}: Add {C}.
Noxious Bayou Land {T}: Add {B} or {G}. You get a poison counter.
Blessed Wind 7WWSorcery Target player's life total becomes 20.
Underrealm Lich 3BGCreature — Zombie Elf Shaman If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it. 4/3
Team Spirit 2GInstant Creatures target player's team controls get +1/+1 until end of turn.
Thought-Knot Seer 3CCreature — Eldrazi ({C} represents colorless mana.) When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card. When Thought-Knot Seer leaves the battlefield, target opponent draws a card. 4/4
Leinore, Autumn Sovereign 2GWLegendary Creature — Human Noble Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card. 0/4
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