Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nephalia Drownyard

· Land

{T}: Add {C}. {1}{U}{B}, {T}: Target player mills three cards.

Similar cards

Color identity:
NameManaTypeText
Valleymaker 5R/GCreature — Giant Shaman {T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. {T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G}. 5/5
Juggernaut Peddler WBCreature — Human Artificer Vigilance When Juggernaut Peddler enters the battlefield, target player reveals all nonland cards in their hand. You may choose one of those cards. If you do, that player exiles it and conjures a card named Juggernaut into their hand. 2/2
Spawnsire of Ulamog 10Creature — Eldrazi Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) {4}: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." {20}: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs. 7/11
Shalai and Hallar 1RGWLegendary Creature — Angel Elf Flying, vigilance Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent. 3/3
Wall of Souls 1BCreature — Wall Defender (This creature can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker. 0/4
Rex, Cyber-Hound 1WULegendary Artifact Creature — Robot Dog Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them. 2/2
Reliquary Tower Land You have no maximum hand size. {T}: Add {C}.
Thought Vessel 2Artifact You have no maximum hand size. {T}: Add {C}.
Water Weird 3UCreature — Elemental Weird Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. {1}{U}: Water Weird gets +1/-1 until end of turn. 3/4
Vision Skeins 1UInstant Each player draws two cards.
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