Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nephalia Drownyard

· Land

{T}: Add {C}. {1}{U}{B}, {T}: Target player mills three cards.

Similar cards

Color identity:
NameManaTypeText
Your Temple Is Under Attack 2WInstant Choose one — • Pray for Protection — Creatures you control gain indestructible until end of turn. • Strike a Deal — You and target opponent each draw two cards.
Transgress the Mind 1BSorcery Devoid (This card has no color.) Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.
Dementia Sliver 3UBCreature — Sliver All Slivers have "{T}: Choose a card name. Target opponent reveals a card at random from their hand. If that card has the chosen name, that player discards it. Activate only during your turn." 3/3
Winter's Night RGWWorld Enchantment Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.
Drowned Catacomb Land Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
Captain of the Watch 4WWCreature — Human Soldier Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens. 3/3
Sulfur Falls Land Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
Temple of Power Land (Transforms from Ojer Axonil, Deepest Might.) {T}: Add {R}. {2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
The Archimandrite 2URWLegendary Creature — Human Advisor At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card. 0/5
Voices from the Void 4BSorcery Domain — Target player discards a card for each basic land type among lands you control.
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