Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nephalia Drownyard

· Land

{T}: Add {C}. {1}{U}{B}, {T}: Target player mills three cards.

Similar cards

Color identity:
NameManaTypeText
Astrolabe 3Artifact {1}, {T}, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
Rootwater Thief 1UCreature — Merfolk Rogue {U}: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles. 1/2
Bargaining Table 5Artifact {X}, {T}: Draw a card. X is the number of cards in an opponent's hand.
Lotus Cobra 1GCreature — Snake Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. 2/1
Plague Drone 3BCreature — Demon Flying Rot Fly — If an opponent would gain life, that player loses that much life instead. 3/3
Rhystic Tutor 2BSorcery Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle.
Find the Path 2GEnchantment — Aura Enchant land When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has "{T}: Add {G}{G}."
Fertile Ground 1GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Equipoise 2WEnchantment At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Faerie Mastermind 1UCreature — Faerie Rogue Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card. 2/1
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