Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nephalia Drownyard

· Land

{T}: Add {C}. {1}{U}{B}, {T}: Target player mills three cards.

Similar cards

Color identity:
NameManaTypeText
Liege of the Hollows 2GGCreature — Spirit When Liege of the Hollows dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way. 3/4
Guul Draz Specter 2BBCreature — Specter Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. 2/2
Keldon Twilight 1BREnchantment At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature they controlled since the beginning of the turn.
Nath of the Gilt-Leaf 3BGLegendary Creature — Elf Warrior At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token. 4/4
Unbridled Growth GEnchantment — Aura Enchant land Enchanted land has "{T}: Add one mana of any color." Sacrifice Unbridled Growth: Draw a card.
Falkenrath Pit Fighter RCreature — Vampire Warrior {1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn. 2/1
Ow BEnchantment Whenever a creature deals damage to a player, that player may say "Ow" once for each permanent named Ow. If the player doesn't, Ow deals 1 damage to them.
Ruby, Daring Tracker RGLegendary Creature — Human Scout Haste Whenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. {T}: Add {R} or {G}. 1/2
Ishkanah, Broodmother 3GLegendary Creature — Spider Reach Other Spiders you control get +1/+2. {1}{B/G}, Exile two cards from your graveyard: Draft a card from Ishkanah, Broodmother's spellbook. 3/5
Tidal Influence 2UEnchantment Cast this spell only if no permanents named Tidal Influence are on the battlefield. Tidal Influence enters the battlefield with a tide counter on it. At the beginning of your upkeep, put a tide counter on Tidal Influence. As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.
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