Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nephalia Seakite

3U · Creature — Bird

Flash (You may cast this spell any time you could cast an instant.) Flying 2/3

Similar cards

Color identity:
NameManaTypeText
Ravenous Vampire 3BBCreature — Vampire Flying At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire. 3/3
Pilgrim's Eye 3Artifact Creature — Thopter Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. 1/1
Thran Golem 5Artifact Creature — Golem As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. 3/3
Demonic Rising 3BBEnchantment At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.
Akroma, Angel of Wrath 5WWWLegendary Creature — Angel Flying, first strike, vigilance, trample, haste, protection from black and from red 6/6
Emissary of Hope 1WWCreature — Spirit Flying Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls. 2/1
Managorger Phoenix RRCreature — Phoenix Flying Managorger Phoenix can't block. Whenever you cast a spell, if Managorger Phoenix is in your graveyard, put a flame counter on Managorger Phoenix for each {R} in that spell's mana cost. If Managorger Phoenix has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1. 2/2
Aerial Volley GInstant Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
Raffine, Scheming Seer WUBLegendary Creature — Sphinx Demon Flying, ward {1} Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) 1/4
Celestial Colonnade Land Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
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