M:tG card similarity search
3GG · Creature — Beast
When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 4/5
Name | Mana | Type | Text |
---|---|---|---|
Heat Ray | XR | Instant | Heat Ray deals X damage to target creature. |
Another Round | XX2W | Sorcery | Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times. |
Pact Weapon | 3B | Artifact — Equipment | As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card. |
Doppelgang | XXXGU | Sorcery | For each of X target permanents, create X tokens that are copies of that permanent. |
Urza's Bauble | 0 | Artifact | {T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. |
Freelance Muscle | 4G | Creature — Rhino Warrior | Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control. 4/4 |
Growth-Chamber Guardian | 1G | Creature — Elf Crab Warrior | {2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle. 2/2 |
Consuming Aberration | 3UB | Creature — Horror | Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. */* |
Whispers of Emrakul | 1B | Sorcery | Target opponent discards a card at random. Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead. |
Scheming Symmetry | B | Sorcery | Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top. |