Card Codex

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17 May 2024: Card library updated.

Nessian Hornbeetle

1G · Creature — Insect

At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle. 2/2

Similar cards

Color identity:
NameManaTypeText
Rakish Heir 2RCreature — Vampire Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. 2/2
Keleth, Sunmane Familiar 1WLegendary Creature — Horse Whenever a commander you control attacks, put a +1/+1 counter on it. Partner (You can have two commanders if both have partner.) 1/1
Sabertooth Mauler 3GCreature — Cat At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it. 3/3
Born to Drive 2WEnchantment — Aura Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control. Channel — {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater."
Celestial Unicorn 2WCreature — Unicorn Whenever you gain life, put a +1/+1 counter on Celestial Unicorn. 3/2
Stand Together 3GGInstant Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
Indebted Samurai 3WCreature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai. 2/3
Cavern Stomper 4GGCreature — Dinosaur When Cavern Stomper enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{G}: Cavern Stomper can't be blocked by creatures with power 2 or less this turn. 7/7
Deathknell Berserker 1BCreature — Elf Berserker When Deathknell Berserker dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token. 2/2
Subterranean Scout 1RCreature — Goblin Scout When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. 2/1
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