Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nessian Wanderer

1G · Creature — Satyr Scout

Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. 1/3

Similar cards

Color identity:
NameManaTypeText
Journey for the Elixir 2GSorcery Search your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle.
Stormkeld Curator 4WWCreature — Giant When Stormkeld Curator enters the battlefield, you may put any number of Aura cards from your graveyard and/or hand onto the battlefield attached to it. 6/6
Connecting the Dots 1REnchantment Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) {1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands.
Global Ruin 4WSorcery Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
A-Soul of Windgrace 1BRGLegendary Creature — Cat Avatar Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. {G}, Discard a land card: You gain 3 life. {R}, Discard a land card: Draw a card. {B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it. 5/4
Second Sunrise 1WWInstant Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
Twilight Prophet 2BBCreature — Vampire Cleric Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. 2/4
Elvish Piper 3GCreature — Elf Shaman {G}, {T}: You may put a creature card from your hand onto the battlefield. 1/1
Wirewood Herald 1GCreature — Elf When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle. 1/1
Evil Presence BEnchantment — Aura Enchant land Enchanted land is a Swamp.
Page 166