M:tG card similarity search
1G · Creature — Satyr Scout
Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Idyllic Grange | Land — Plains | ({T}: Add {W}.) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control. | |
Fabled Passage | Land | {T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. | |
Thirst for Knowledge | 2U | Instant | Draw three cards. Then discard two cards unless you discard an artifact card. |
Planeswalker's Scorn | 2B | Enchantment | {3}{B}: Target opponent reveals a card at random from their hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value. Activate only as a sorcery. |
Liliana's Influence | 4BB | Sorcery | Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle. |
Kellan, the Kid | GWU | Legendary Creature — Human Faerie Rogue | Flying, lifelink Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield. 3/3 |
Living Conundrum | 4U | Creature — Elemental | Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance. 2/5 |
Skullcap Snail | 1B | Creature — Fungus Snail | When Skullcap Snail enters the battlefield, target opponent exiles a card from their hand. 1/1 |
Veilborn Ghoul | 4B | Creature — Zombie | Veilborn Ghoul can't block. Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand. 4/1 |
Moorland Drifter | 1W | Creature — Spirit | Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard. 2/2 |