M:tG card similarity search
BB · Creature — Spirit
Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. 1/1
Name | Mana | Type | Text |
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Savage Thallid | 3GG | Creature — Fungus | At the beginning of your upkeep, put a spore counter on Savage Thallid. Remove three spore counters from Savage Thallid: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Regenerate target Fungus. 5/2 |
Sewerdreg | 3BB | Creature — Spirit | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Sacrifice Sewerdreg: Exile target card from a graveyard. 3/3 |
Mortuary | 3B | Enchantment | Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. |
Lone Wolf of the Natterknolls | Creature — Werewolf | Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. 3/5 | |
Renewal | 2G | Sorcery | As an additional cost to cast this spell, sacrifice a land. Search your library for a basic land card, put that card onto the battlefield, then shuffle. Draw a card at the beginning of the next turn's upkeep. |
Moorland Haunt | Land | {T}: Add {C}. {W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying. | |
Arctic Wolves | 3GG | Creature — Wolf | Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Wolves enters the battlefield, draw a card. 4/5 |
Hikari, Twilight Guardian | 3WW | Legendary Creature — Spirit | Flying Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step. 4/4 |
Cyclone | 2GG | Enchantment | At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player. |
A-Lantern Bearer | U | Creature — Spirit | Flying Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 1/1 |