M:tG card similarity search
W · Creature — Human Spellshaper
{W}, {T}, Discard a card: Target creature can't attack this turn. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Gideon's Lawkeeper | W | Creature — Human Soldier | {W}, {T}: Tap target creature. 1/1 |
Master Decoy | 1W | Creature — Human Soldier | {W}, {T}: Tap target creature. 1/2 |
Firemane Commando | 3W | Creature — Angel Soldier | Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you. 4/3 |
Femeref Archers | 2G | Creature — Human Archer | {T}: Femeref Archers deals 4 damage to target attacking creature with flying. 2/2 |
Tectonic Rift | 3R | Sorcery | Destroy target land. Creatures without flying can't block this turn. |
Subterranean Scout | 1R | Creature — Goblin Scout | When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. 2/1 |
Knight of the Holy Nimbus | WW | Creature — Human Rebel Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability. 2/2 |
Flamerush Rider | 4R | Creature — Human Warrior | Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 3/3 |
Descend on the Prey | Sorcery | Whenever a Minotaur attacks this turn, it gains first strike until end of turn and must be blocked this turn if able. | |
Elite Scaleguard | 4W | Creature — Human Soldier | When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. 2/3 |