M:tG card similarity search
W · Creature — Human Spellshaper
{W}, {T}, Discard a card: Target creature can't attack this turn. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Mu Yanling | 4UU | Legendary Planeswalker — Yanling | [+2]: Target creature can't be blocked this turn. [−3]: Draw two cards. [−10]: Tap all creatures your opponents control. You take an extra turn after this one. Loyalty 5 |
Skyscythe Engulfer | 5G | Creature — Phyrexian Beast | Reach, trample Skyscythe Engulfer can't be blocked by creatures with flying. 6/5 |
Kitesail Corsair | 1U | Creature — Human Pirate | Kitesail Corsair has flying as long as it's attacking. 2/1 |
Weight of Conscience | 1W | Enchantment — Aura | Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Exile enchanted creature. |
A-Radha's Firebrand | 1R | Creature — Human Warrior | Whenever Radha's Firebrand attacks, target creature defending player controls with power less than or equal to Radha's Firebrand's power can't block this turn. Domain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. 3/1 |
Run Amok | 1R | Instant | Target attacking creature gets +3/+3 and gains trample until end of turn. |
Herald of Hoofbeats | 3U | Creature — Human Knight | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship. 3/3 |
Warded Battlements | 2W | Creature — Wall | Defender (This creature can't attack.) Attacking creatures you control get +1/+0. 0/3 |
Aquatic Incursion | 3U | Enchantment | When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn. |
Steelclad Spirit | 1U | Creature — Spirit | Defender Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender. 3/3 |