Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Netter en-Dal

W · Creature — Human Spellshaper

{W}, {T}, Discard a card: Target creature can't attack this turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Mu Yanling 4UULegendary Planeswalker — Yanling [+2]: Target creature can't be blocked this turn. [−3]: Draw two cards. [−10]: Tap all creatures your opponents control. You take an extra turn after this one. Loyalty 5
Skyscythe Engulfer 5GCreature — Phyrexian Beast Reach, trample Skyscythe Engulfer can't be blocked by creatures with flying. 6/5
Kitesail Corsair 1UCreature — Human Pirate Kitesail Corsair has flying as long as it's attacking. 2/1
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A-Radha's Firebrand 1RCreature — Human Warrior Whenever Radha's Firebrand attacks, target creature defending player controls with power less than or equal to Radha's Firebrand's power can't block this turn. Domain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. 3/1
Run Amok 1RInstant Target attacking creature gets +3/+3 and gains trample until end of turn.
Herald of Hoofbeats 3UCreature — Human Knight Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship. 3/3
Warded Battlements 2WCreature — Wall Defender (This creature can't attack.) Attacking creatures you control get +1/+0. 0/3
Aquatic Incursion 3UEnchantment When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn.
Steelclad Spirit 1UCreature — Spirit Defender Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender. 3/3
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