M:tG card similarity search
2R · Creature — Eldrazi Drone
Devoid (This card has no color.) {T}: Nettle Drone deals 1 damage to each opponent. Whenever you cast a colorless spell, untap Nettle Drone. 3/1
Name | Mana | Type | Text |
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Stensia Uprising | 2RR | Enchantment | At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target. |
Garruk Relentless | 3G | Legendary Planeswalker — Garruk | When Garruk Relentless has two or fewer loyalty counters on him, transform him. [0]: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. [0]: Create a 2/2 green Wolf creature token. Loyalty 3 |
Barl's Cage | 4 | Artifact | {3}: Target creature doesn't untap during its controller's next untap step. |
Stoic Angel | 1GWU | Creature — Angel | Flying, vigilance Players can't untap more than one creature during their untap steps. 3/4 |
Furystoke Giant | 3RR | Creature — Giant Warrior | When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to any target" until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |
Exhaustion | 2U | Sorcery | Creatures and lands target opponent controls don't untap during their next untap step. |
Freewind Equenaut | 2W | Creature — Human Archer | Flying As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature." 2/2 |
Leeches | 1WW | Sorcery | Target player loses all poison counters. Leeches deals that much damage to that player. |
Breaking Wave | 2UU | Sorcery | You may cast Breaking Wave as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Simultaneously untap all tapped creatures and tap all untapped creatures. |
Cybership | 6 | Artifact — Vehicle | Flying Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Crew 4 8/8 |