M:tG card similarity search
3 · Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip {2}
Name | Mana | Type | Text |
---|---|---|---|
Failed Conversion | 4B | Enchantment — Aura | Enchant creature Enchanted creature gets -4/-4. When enchanted creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
Shoot Down | 3G | Sorcery | Exile target artifact, enchantment, or creature with flying. |
Inferno Fist | 1R | Enchantment — Aura | Enchant creature you control Enchanted creature gets +2/+0. {R}, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to any target. |
Thran Forge | 3 | Artifact | {2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types. |
Elephant Guide | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token. |
White Scarab | W | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent. |
Mortal Obstinacy | W | Enchantment — Aura | Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment. |
Crown of Suspicion | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/-1. Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn. |
Brotherhood Scribe | 1W | Creature — Human Artificer | Metalcraft — {T}: You get {E} (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn. 1/3 |
Armorer Guildmage | R | Creature — Human Wizard | {B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn. 1/1 |