M:tG card similarity search
2U · Creature — Human Rogue
Neurok Spy can't be blocked as long as defending player controls an artifact. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Odious Trow | B/G | Creature — Troll | {1}{B/G}: Regenerate Odious Trow. 1/1 |
Uthden Troll | 2R | Creature — Troll | {R}: Regenerate Uthden Troll. 2/2 |
Rhox | 4GG | Creature — Rhino Beast | You may have Rhox assign its combat damage as though it weren't blocked. {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 5/5 |
Taunt | U | Sorcery | During target player's next turn, creatures that player controls attack you if able. |
Reclamation | 2GW | Enchantment | Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking. (This cost is paid as attackers are declared.) |
Amphibious Kavu | 2G | Creature — Kavu | Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn. 2/2 |
Benefactor's Draught | 1G | Instant | Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card. |
Nelly Borca, Impulsive Accuser | 2RW | Legendary Creature — Human Detective | Vigilance Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card. 2/4 |
Glistening Goremonger | Creature — Phyrexian Devil | When Glistening Goremonger dies, each opponent sacrifices an artifact or creature. 3/2 | |
Multiclass Baldric | 1 | Artifact — Equipment | Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard. As long as you have a full party, prevent all damage that would be dealt to equipped creature. Equip {2} |