Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Neurok Spy

2U · Creature — Human Rogue

Neurok Spy can't be blocked as long as defending player controls an artifact. 2/2

Similar cards

Color identity:
NameManaTypeText
Veteran Armorer 1WCreature — Human Soldier Other creatures you control get +0/+1. 2/2
Cactarantula 4GGCreature — Plant Spider This spell costs {1} less to cast if you control a Desert. Reach Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card. 6/5
Gnarlwood Dryad GCreature — Dryad Horror Deathtouch Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard. 1/1
The Indomitable 2UULegendary Artifact — Vehicle Trample Whenever a creature you control deals combat damage to a player, draw a card. Crew 3 You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles. 6/6
Battle-Mad Ronin 1RCreature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Battle-Mad Ronin attacks each combat if able. 1/1
Kessig Dire Swine 4GGCreature — Boar Horror Delirium — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard. 6/6
Axebane Guardian 2GCreature — Human Druid Defender {T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control. 0/3
Ingot Chewer 4RCreature — Elemental When Ingot Chewer enters the battlefield, destroy target artifact. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/3
Mystifying Maze Land {T}: Add {C}. {4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
Martyr for the Cause 1WCreature — Human Soldier When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/2
Page 496