M:tG card similarity search
XXGG · Creature — Hydra
As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. Trample Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) 0/0
Name | Mana | Type | Text |
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Doorkeeper | 1U | Creature — Homunculus | Defender {2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. 0/4 |
Descent into Madness | 3BB | Enchantment | At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness. |
Barrin's Codex | 4 | Artifact | At the beginning of your upkeep, you may put a page counter on Barrin's Codex. {4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex. |
Brambleweft Behemoth | 4GG | Creature — Elemental | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/6 |
Force of Savagery | 2G | Creature — Elemental | Trample 8/0 |
Verdant Automaton | 2 | Artifact Creature — Construct | {3}{G}: Put a +1/+1 counter on Verdant Automaton. 1/2 |
Iron Mastiff | 4 | Artifact Creature — Dog | Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll. 1—9 | Iron Mastiff deals damage equal to its power to you. 10—19 | Iron Mastiff deals damage equal to its power to defending player. 20 | Iron Mastiff deals damage equal to its power to each opponent. 4/4 |
Benalish Knight-Counselor | W | Creature — Human Knight | Enlist Whenever Benalish Knight-Counselor enlists a creature, you get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with a +1/+1 counter on it." 2/1 |
Angel of Grace | 3WW | Creature — Angel | Flash Flying When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. {4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10. 5/4 |
Energizer | 4 | Artifact Creature — Juggernaut | {2}, {T}: Put a +1/+1 counter on Energizer. 2/2 |