M:tG card similarity search
2G · Enchantment — Aura
Enchant land When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted land has "{T}: Add two mana of any one color."
| Name | Mana | Type | Text |
|---|---|---|---|
| Capricious Sliver | 3R | Creature — Sliver | Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn." 3/3 |
| Shifting Grift | UU | Sorcery | Spree (Choose one or more additional costs.) + {2} — Exchange control of two target creatures. + {1} — Exchange control of two target artifacts. + {1} — Exchange control of two target enchantments. |
| Canopy Vista | Land — Forest Plains | ({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands. | |
| Cinder Glade | Land — Mountain Forest | ({T}: Add {R} or {G}.) Cinder Glade enters the battlefield tapped unless you control two or more basic lands. | |
| Prairie Stream | Land — Plains Island | ({T}: Add {W} or {U}.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands. | |
| Smoldering Marsh | Land — Swamp Mountain | ({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. | |
| Sunken Hollow | Land — Island Swamp | ({T}: Add {U} or {B}.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. | |
| Limited Resources | W | Enchantment | When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield. |
| Mask of Law and Grace | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from black and from red. |
| Dinotomaton | 3R | Artifact Creature — Dinosaur Gnome | Menace (This creature can't be blocked except by two or more creatures.) When Dinotomaton enters the battlefield, target creature you control gains menace until end of turn. 4/3 |