Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

New Horizons

2G · Enchantment — Aura

Enchant land When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted land has "{T}: Add two mana of any one color."

Similar cards

Color identity:
NameManaTypeText
Shivan Sand-Mage 2RRCreature — Viashino Shaman When Shivan Sand-Mage enters the battlefield, choose one — • Remove two time counters from target permanent or suspended card. • Put two time counters on target permanent with a time counter on it or suspended card. Suspend 4—{R} 3/2
Suspend UInstant Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Lumberknot 2GGCreature — Treefolk Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on Lumberknot. 1/1
Bonescythe Sliver 3WCreature — Sliver Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.) 2/2
Knucklebone Witch BCreature — Goblin Shaman Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch. 1/1
Nissa's Zendikon 3GEnchantment — Aura Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.
Sliver Legion WUBRGLegendary Creature — Sliver All Sliver creatures get +1/+1 for each other Sliver on the battlefield. 7/7
The Fertile Lands of Saulvinia Plane — Antausia Whenever a player taps a land for mana, that player adds one mana of any type that land produced. Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Chaos ensues on that plane. Then put all cards revealed this way on the bottom of your planar deck in any order.
Misfortune 1BRGSorcery An opponent chooses one — • You put a +1/+1 counter on each creature you control and gain 4 life. • You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
Bathe in Light 1WInstant Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
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