Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

New Perspectives

5U · Enchantment

When New Perspectives enters the battlefield, draw three cards. As long as you have seven or more cards in hand, you may pay {0} rather than pay cycling costs.

Similar cards

Color identity:
NameManaTypeText
Temple Bell 3Artifact {T}: Each player draws a card.
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Watcher for Tomorrow 1UCreature — Human Wizard Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Watcher for Tomorrow enters the battlefield tapped. When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand. 2/1
Rite of Harmony GWInstant Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card. Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fire Covenant 1BRInstant As an additional cost to cast this spell, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures.
Goblin Clearcutter 3RCreature — Goblin {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}. 3/3
Serpent's Soul-Jar 2BArtifact Whenever an Elf you control dies, exile it. {T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar.
Bring to Light 3GUSorcery Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Plague Fiend 1BCreature — Insect Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}. 1/1
Dread Wanderer BCreature — Zombie Jackal Dread Wanderer enters the battlefield tapped. {2}{B}: Return Dread Wanderer from your graveyard to the battlefield. Activate only as a sorcery and only if you have one or fewer cards in hand. 2/1
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