Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

New Prahv Guildmage

WU · Creature — Human Wizard

{W}{U}: Target creature gains flying until end of turn. {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) 2/2

Similar cards

Color identity:
NameManaTypeText
Sharae of Numbing Depths 2WULegendary Creature — Merfolk Wizard When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn. 2/3
Thick-Skinned Goblin 1RCreature — Goblin Shaman You may pay {0} rather than pay the echo cost for permanents you control. {R}: Thick-Skinned Goblin gains protection from red until end of turn. 2/1
Island of Wak-Wak Land {T}: Target creature with flying has base power 0 until end of turn.
Dictate of the Twin Gods 3RREnchantment Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Blessed Breath WInstant — Arcane Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Sungrace Pegasus 1WCreature — Pegasus Flying (This creature can't be blocked except by creatures with flying or reach.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/2
Rimefur Reindeer 3WCreature — Elk Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. 3/4
Nimbleclaw Adept 3UCreature — Dragon Wizard Bigby's Hand — {T}: Untap two other target permanents. Activate only as a sorcery and only once each turn. 2/3
Hammers of Moradin 2WCreature — Dwarf Cleric Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls. 3/3
Gold-Forged Sentinel 6Artifact Creature — Chimera Flying 4/4
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