M:tG card similarity search
1B · Creature — Rat Rogue
{1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Chains of Mephistopheles | 1B | Enchantment | If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card. |
Mire's Malice | 3B | Sorcery | Target opponent discards two cards. Awaken 3—{5}{B} (If you cast this spell for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Psychic Symbiont | 4UB | Creature — Nightmare Horror | Flying When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card. 3/3 |
Cerebral Confiscation | 2B | Sorcery | Choose one — • Target opponent discards two cards. • Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. |
Pain Magnification | 1BR | Enchantment | Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card. |
Compulsive Research | 2U | Sorcery | Target player draws three cards. Then that player discards two cards unless they discard a land card. |
Honden of Night's Reach | 3B | Legendary Enchantment — Shrine | At the beginning of your upkeep, target opponent discards a card for each Shrine you control. |
Patchwork Gnomes | 3 | Artifact Creature — Gnome | Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.) 2/1 |
Barbed Shocker | 3R | Creature — Insect | Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. 2/2 |
Cunning Advisor | 3B | Creature — Human Advisor | {T}: Target opponent discards a card. Activate only during your turn, before attackers are declared. 1/1 |