Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Niblis of the Urn

1W · Creature — Spirit

Flying Whenever Niblis of the Urn attacks, you may tap target creature. 1/1

Similar cards

Color identity:
NameManaTypeText
Predator, Flagship 5Legendary Artifact {2}: Target creature gains flying until end of turn. {5}, {T}: Destroy target creature with flying.
Aerie Worshippers 3UCreature — Human Cleric Inspired — Whenever Aerie Worshippers becomes untapped, you may pay {2}{U}. If you do, create a 2/2 blue Bird enchantment creature token with flying. 2/4
Motivated Pony 4GCreature — Horse Trample, haste Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn. 3/3
Kodama of the North Tree 2GGGLegendary Creature — Spirit Trample Shroud (This creature can't be the target of spells or abilities.) 6/4
Captivating Unicorn 4WCreature — Unicorn Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. 4/4
Reezug, the Bonecobbler 1BLegendary Creature — Spirit Artificer {T}: Target creature card in your graveyard perpetually becomes an artifact. You may cast that card this turn. (It loses all other card types.) 1/3
Zalto, Fire Giant Duke 3RRLegendary Creature — Giant Barbarian Trample Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.) 7/3
Reckless Racer 2RCreature — Human Pilot First strike Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card. 2/3
Heart-Piercer Bow 2Artifact — Equipment Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Warmind Infantry 2RCreature — Elemental Soldier Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. 2/3
Page 138