M:tG card similarity search
1W · Creature — Spirit
Flying Whenever Niblis of the Urn attacks, you may tap target creature. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Blurry Beeble | U | Artifact Creature — Cyborg Beeble | Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card. 1/1 |
| Wind Sail | 1U | Sorcery | One or two target creatures gain flying until end of turn. |
| Zahid, Djinn of the Lamp | 4UU | Legendary Creature — Djinn | You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost. Flying 5/6 |
| Nether Traitor | BB | Creature — Spirit | Haste Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return Nether Traitor from your graveyard to the battlefield. 1/1 |
| Glimmer Lens | 1W | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Whenever equipped creature and at least one other creature attack, draw a card. Equip {1}{W} |
| Fell Shepherd | 5BB | Creature — Avatar | Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. {B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn. 8/6 |
| Mystic Decree | 2UU | World Enchantment | All creatures lose flying and islandwalk. |
| Risen Reef | 1GU | Creature — Elemental | Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. 1/1 |
| Enter the Unknown | G | Sorcery | Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn. |
| Clear a Path | R | Sorcery | Destroy target creature with defender. |