Card Codex

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17 May 2024: Card library updated.

Nicanzil, Current Conductor

GU · Legendary Creature — Merfolk Scout

Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor. 2/3

Similar cards

Color identity:
NameManaTypeText
Ramos, Dragon Engine 6Legendary Artifact Creature — Dragon Flying Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn. 4/4
Aftermath Analyst 1GCreature — Elf Detective When Aftermath Analyst enters the battlefield, mill three cards. {3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped. 1/3
Rakshasa Debaser 4BBCreature — Demon Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control. Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 6/6
Roots of Wisdom 1GSorcery Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)
Guardian Zendikon 2WEnchantment — Aura Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand.
Tchotchke Elemental GCreature — Elemental Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on Tchotchke Elemental. Use a unique item that completely fits on Tchotchke Elemental for each knickknack counter. Tchotchke Elemental gets +1/+1 for each knickknack counter on it. 1/1
Fungal Behemoth 3GCreature — Fungus Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control. Suspend X—{X}{G}{G}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{G}{G} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature. */*
Satyr Grovedancer 1GCreature — Satyr Shaman When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature. 1/1
Elvish Vanguard 1GCreature — Elf Warrior Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard. 1/1
A-Druidic Ritual 2GSorcery You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand.
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