Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Night Incarnate

4B · Creature — Elemental

Deathtouch When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn. Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/4

Similar cards

Color identity:
NameManaTypeText
Pyrrhic Revival 3W/BW/BW/BSorcery Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.
Bishop of Binding 3WCreature — Vampire Cleric When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card. 1/1
Maximize Altitude USorcery Target creature gets +1/+1 and gains flying until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Aerial Boost 1WInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +2/+2 and gains flying until end of turn.
Crenellated Wall 4Artifact Creature — Wall Defender (This creature can't attack.) {T}: Target creature gets +0/+4 until end of turn. 0/4
Banisher Priest 1WWCreature — Human Cleric When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) 2/2
Aspirant's Ascent UInstant Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)
Flowstone Mauler 4RRCreature — Beast Trample {R}: Flowstone Mauler gets +1/-1 until end of turn. 4/5
Enemy of Enlightenment 5BEnchantment Creature — Demon Flying Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands. At the beginning of your upkeep, each player discards a card. 5/5
Primal Boost 2GInstant Target creature gets +4/+4 until end of turn. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
Page 82