M:tG card similarity search
4R · Creature — Vampire
Night Revelers has haste as long as an opponent controls a Human. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Mark of Mutiny | 2R | Sorcery | Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.) |
Grisly Transformation | 2B | Enchantment — Aura | Enchant creature When Grisly Transformation enters the battlefield, draw a card. Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) |
Solemn Doomguide | 3BB | Creature — Tiefling Cleric | Flying Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. ({1}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/5 |
Sigiled Sentinel | 2W | Creature — Human Knight | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Vigilance 2/2 |
Skill Borrower | 2U | Artifact Creature — Human Wizard | Play with the top card of your library revealed. As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.) 1/3 |
Dawnglare Invoker | 2W | Creature — Kor Wizard | Flying {8}: Tap all creatures target player controls. 2/1 |
Shimmering Wings | U | Enchantment — Aura | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) {U}: Return Shimmering Wings to its owner's hand. |
Forebear's Blade | 3 | Artifact — Equipment | Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach Forebear's Blade to target creature you control. Equip {3} |
Custody Battle | 1R | Enchantment — Aura | Enchant creature Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land." |
Subjugator Angel | 4WW | Creature — Angel | Flying When Subjugator Angel enters the battlefield, tap all creatures your opponents control. 4/3 |