M:tG card similarity search
4R · Creature — Vampire
Night Revelers has haste as long as an opponent controls a Human. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Nim Grotesque | 6B | Creature — Zombie | Nim Grotesque gets +1/+0 for each artifact you control. 3/6 |
Nim Lasher | 2B | Creature — Zombie | Nim Lasher gets +1/+0 for each artifact you control. 1/1 |
Scouting Hawk | 2W | Creature — Bird | Flying Keen Sight — When Scouting Hawk enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. 1/1 |
Codespell Cleric | W | Creature — Human Cleric | Vigilance When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature. 1/1 |
Flanking Troops | 2WW | Creature — Human Soldier | Whenever Flanking Troops attacks, you may tap target creature. 2/2 |
Seasoned Marshal | 2WW | Creature — Human Soldier | Whenever Seasoned Marshal attacks, you may tap target creature. 2/2 |
Frodo, Determined Hero | 1W | Legendary Creature — Halfling Warrior | Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. As long as it's your turn, prevent all damage that would be dealt to Frodo. 2/2 |
Goblin Morningstar | 1R | Artifact — Equipment | Equipped creature gets +1/+0 and has trample. Equip {1}{R} When Goblin Morningstar enters the battlefield, roll a d20. 1—9 | Create a 1/1 red Goblin creature token. 10—20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it. |
Ashen Ghoul | 3B | Creature — Zombie | Haste {B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul. 3/1 |
Avabruck Caretaker | 4GG | Creature — Human Werewolf | Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4 |