M:tG card similarity search
3G · Enchantment
When Night of the Sweets' Revenge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Foods you control have "{T}: Add {G}." {5}{G}{G}, Sacrifice Night of the Sweets' Revenge: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
Name | Mana | Type | Text |
---|---|---|---|
Effluence Devourer | BRG | Creature — Crocodile | Blitz {B}{R}{G} Whenever you sacrifice Effluence Devourer or another creature, it perpetually gains "{2}, Exile this card from your graveyard: Create an X/X green Ooze creature token, where X is this card's power. Activate only as a sorcery." 4/3 |
Bootleggers' Stash | 5G | Artifact | Lands you control have "{T}: Create a Treasure token." |
Jaheira, Friend of the Forest | 2G | Legendary Creature — Human Elf Druid | Tokens you control have "{T}: Add {G}." Choose a Background (You can have a Background as a second commander.) 2/3 |
Citanul Hierophants | 3G | Creature — Human Druid | Creatures you control have "{T}: Add {G}." 3/2 |
Rakish Crew | 2B | Enchantment | When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) |
Fortifying Provisions | 2W | Enchantment | Creatures you control get +0/+1. When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") |
Pippin, Warden of Isengard | BG | Legendary Creature — Halfling Advisor | Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle.) {1}, {T}: Create a Food token. {T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery. 2/2 |
Armor Sliver | 2W | Creature — Sliver | All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." 2/2 |
Barbed Sliver | 2R | Creature — Sliver | All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn." 2/2 |
Shade's Breath | 1B | Instant | Until end of turn, each creature you control becomes a black Shade and gains "{B}: This creature gets +1/+1 until end of turn." |