M:tG card similarity search
1R · Sorcery
Up to two target creatures can't block this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Name | Mana | Type | Text |
---|---|---|---|
Forgehammer Centurion | 2R | Creature — Phyrexian Warrior | Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Forgehammer Centurion. Whenever Forgehammer Centurion attacks, you may remove two oil counters from it. When you do, target creature can't block this turn. 3/2 |
Yuan Shao's Infantry | 3R | Creature — Human Soldier | Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat. 2/2 |
Watertight Gondola | Artifact — Vehicle | Vigilance Descend 8 — Watertight Gondola can't be blocked as long as there are eight or more permanent cards in your graveyard. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4 | |
Sonorous Howlbonder | 1B/RB/R | Creature — Human Warrior | Menace Each creature you control with menace can't be blocked except by three or more creatures. 2/2 |
Lord Magnus | 3GWW | Legendary Creature — Human Druid | First strike Creatures with plainswalk can be blocked as though they didn't have plainswalk. Creatures with forestwalk can be blocked as though they didn't have forestwalk. 4/3 |
Fog on the Barrow-Downs | 2W | Enchantment — Aura | Enchant creature Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.) |
Steadfast Armasaur | 3W | Creature — Dinosaur | Vigilance {1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it. 2/3 |
Gearseeker Serpent | 5UU | Creature — Serpent | This spell costs {1} less to cast for each artifact you control. {5}{U}: Gearseeker Serpent can't be blocked this turn. 5/6 |
Bright-Palm, Soul Awakener | 1RGW | Legendary Creature — Fox Shaman | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn. 4/3 |
Headstrong Brute | 2R | Creature — Orc Pirate | Headstrong Brute can't block. Headstrong Brute has menace as long as you control another Pirate. 3/3 |