M:tG card similarity search
2UU · Creature — Human Rogue
Flash When Nightclub Bouncer enters the battlefield, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs {2} more to cast." 2/3
Name | Mana | Type | Text |
---|---|---|---|
Walk with the Ancestors | 4G | Sorcery | Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
Trusty Packbeast | 2W | Creature — Beast | When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand. 2/3 |
Fortitude | 1G | Enchantment — Aura | Enchant creature Sacrifice a Forest: Regenerate enchanted creature. When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand. |
Kemuri-Onna | 4B | Creature — Spirit | When Kemuri-Onna enters the battlefield, target player discards a card. Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand. 3/3 |
Hagra Mauling | 2BB | Instant | This spell costs {1} less to cast if an opponent controls no basic lands. Destroy target creature. |
Champion's Victory | U | Instant | Cast this spell only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand. |
Remove | U | Instant | Cast this spell only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand. |
The Destined | Hero | Spells you control that target a creature you control cost {2} less to cast. | |
Reinforced Ronin | R | Artifact Creature — Human Samurai | Haste At the beginning of your end step, return Reinforced Ronin to its owner's hand. Channel — {1}{R}, Discard Reinforced Ronin: Draw a card. 2/2 |
Privileged Position | 2G/WG/WG/W | Enchantment | ({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) |