M:tG card similarity search
BB · Instant
Until end of turn, all creatures become black and all lands become Swamps.
Name | Mana | Type | Text |
---|---|---|---|
Disciple of Kangee | 2W | Creature — Human Wizard | {U}, {T}: Target creature gains flying and becomes blue until end of turn. 2/2 |
Gang of Elk | 5G | Creature — Elk Beast | Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. 5/4 |
Dwarven Berserker | 1R | Creature — Dwarf Berserker | Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. 1/1 |
Skulking Fugitive | 2B | Creature — Horror Mercenary | When Skulking Fugitive becomes the target of a spell or ability, sacrifice it. 3/4 |
Staunch Throneguard | 5 | Artifact Creature — Construct | Vigilance When Staunch Throneguard enters the battlefield, you become the monarch. 2/5 |
Phantasmal Bear | U | Creature — Bear Illusion | When Phantasmal Bear becomes the target of a spell or ability, sacrifice it. 2/2 |
Destiny Spinner | 1G | Enchantment Creature — Human | Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. 2/3 |
Daru Spiritualist | 1W | Creature — Human Cleric | Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. 1/1 |
Shade's Breath | 1B | Instant | Until end of turn, each creature you control becomes a black Shade and gains "{B}: This creature gets +1/+1 until end of turn." |
Indigo Faerie | 1U | Creature — Faerie Wizard | Flying {U}: Target permanent becomes blue in addition to its other colors until end of turn. 1/1 |