Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nightdrinker Moroii

3B · Creature — Vampire

Flying When Nightdrinker Moroii enters the battlefield, you lose 3 life. Disguise {B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/2

Similar cards

Color identity:
NameManaTypeText
Storm Crow 1UCreature — Bird Flying (This creature can't be blocked except by creatures with flying or reach.) 1/2
Suntail Hawk WCreature — Bird Flying 1/1
Territorial Roc 1WCreature — Bird Flying 1/3
Zephyr Gull UCreature — Bird Flying 1/1
Zephid 4UUCreature — Illusion Flying Shroud (This creature can't be the target of spells or abilities.) 3/4
Staff of the Sun Magus 3Artifact Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
Selkie Hedge-Mage 2G/UCreature — Merfolk Wizard When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. 2/2
Authority of the Consuls WEnchantment Creatures your opponents control enter the battlefield tapped. Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.
Restoration Angel 3WCreature — Angel Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. 3/4
Cleopatra, Exiled Pharaoh 2BGLegendary Creature — Human Noble Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. 2/4
Page 140