Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nighthaze

B · Sorcery

Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card.

Similar cards

Color identity:
NameManaTypeText
Cliffside Rescuer 1WCreature — Kor Soldier Vigilance {T}, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) 2/2
Icatian Priest WCreature — Human Cleric {1}{W}{W}: Target creature gets +1/+1 until end of turn. 1/1
For the Emperor! 3WSorcery Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
Howling Mine 2Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Silverback Shaman 3GGCreature — Ape Shaman Trample When Silverback Shaman dies, draw a card. 5/4
Elite Instructor 2UCreature — Human Wizard When Elite Instructor enters the battlefield, draw a card, then discard a card. 2/2
Quick-Draw Dagger 3Artifact — Equipment Flash When Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Might of the Nephilim 1GInstant Target creature gets +2/+2 until end of turn for each of its colors.
Paladin Danse, Steel Maverick 2WLegendary Artifact Creature — Synth Knight Vigilance, lifelink Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn. 3/3
Groundling Pouncer 1G/UCreature — Faerie {G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying. 2/1
Page 180