M:tG card similarity search
1BB · Enchantment Creature — Horror
Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards. 0/0
| Name | Mana | Type | Text |
|---|---|---|---|
| Vectis Gloves | 2 | Artifact — Equipment | Equipped creature gets +2/+0 and has artifact landwalk. (It can't be blocked as long as defending player controls an artifact land.) Equip {2} |
| Dragonscale General | 3W | Creature — Human Warrior | At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) 2/3 |
| Magnify | G | Instant | All creatures get +1/+1 until end of turn. |
| The Scarab God | 3UB | Legendary Creature — God | At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step. 5/5 |
| Aqueous Form | U | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
| Concealed Weapon | 1R | Artifact — Equipment | Equipped creature gets +3/+0. Disguise {2}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Concealed Weapon is turned face up, attach it to target creature you control. Equip {1}{R} |
| Mystic Penitent | W | Creature — Human Nomad Mystic | Vigilance Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying. 1/1 |
| Armored Armadillo | W | Creature — Armadillo | Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness. 0/4 |
| Smoke Spirits' Aid | XR | Sorcery | For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token." |
| Young Necromancer | 4B | Creature — Human Warlock | When Young Necromancer enters the battlefield, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield. 2/3 |